Updating and snapping of trees

09-Jul-2019 06:33 by 6 Comments

Updating and snapping of trees - Sex performer web cam chat without registration

Weve also added some subtle coordinates to the pause menu.If you mention the coordinate numbers when giving any bug reports about specific locations in the game world it will allow us to instantly find the area.

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This should enable more encounters where multiple strategies are needed at the same time to deal with the different enemy types.Audio will now sound differently if you are inside a closed structure or not.-Fixed some loose ropes in overworld being placed floating above items-Fixed babies not getting bloody when struck-Improved look of cannibal village huts and added variation in wood construction-Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.-Arrows stuck into fishes and are now retrievable.-Removed old beach towels.-Removed unbreakable boxes - now only breakable box will spawn-Removed loose flares in the world, replaced with more openable flare boxes-Fixed tree house branch clearing being undone when tree was cut-New small decorative prop added: captains hat-Fixed Large raft repair and destroy issues-(Performance) New asset bundles for improved memory usage.Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range-Fixed issues with dock sometimes being hard or impossible to place even in a valid location-Fixed destroying unlit effigy while targeting the light trigger leaving the icon active-Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !Once placed, the ghost regular rock holder can be toggled into a large holder.Holds up to 40 rocks-(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)-(Multiplayer) Sped up time it takes to attach all trees at start of game-(Audio) Added impact sound for when hitting tents with weapons.-(Audio) Added impact sound for when hitting cannibal camp fires with weapons.-(Audio) Added new sound event for spear throwing.-(Audio) Added new sound for bone fence weapon impacts.-Optimized cpu usage on enemy ai routines-Fixed high cpu usage when survival book was open-Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible-New mud art-New muddy arms textures-New mud now stipples in instead of popping on-New bloody gore cave models added-Fixed nav mesh not updating correctly when some structures were destroyed-Viewing passenger manifest can now be cancelled by pressing attack-Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby-Fixed player weapon sometimes becoming unresponsive for a moment when near trees-Fixed shell attack not responding during jump-Fixed shell attack clipping with player camera-New building: Armor mannequin !However if the branches are at risk of bending further, place a wooden support under the branch and gentle lift the branch up a little.

The prop does not have to be high enough to restore the branch to its original position; it just has to support the weight.v0.65b Fixed defensive wall gate not buildable Fixed end boss enemy spin attack not damaging clients V0.65 changelog:-(Multiplayer)Fixed camcorder strap clipping into players hand-Fixed flintlock not properly returning to aim mode if aim button was held down after firing-Fixed player visibility not being affected by held flaming arrow light-Improved skinned textures on rabbit, lizard, deer and crocodile-Flare gun now has aim down sights mode and a reload animation-Fixed standing fire doubling up after burning out/getting destroyed-Further memory optimization of some end game animations and assets-Fixed dead rabbit dropped from hand using wrong texture-(Translations) Fixed case of "added to backpack" dynamic text not translating-(Multiplayer) Fixed sleep on yacht achievement for clients-(Multiplayer) Fixed building related tasks and achievements for clients-Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc)-Ghosts and building requirements updated for raft and houseboat-Ghosts updated for small and large holders to match finished log visuals-(Audio) Fixed missing SFX when killing a held live rabbit-(Audio) Tuned volume levels of chainsaw-(Audio) Added gore footsteps to some gore assets in endgame areas-(Audio) Added reload sound to flare gun-(Audio) Added sound to new held flare ignite animation-Held flares now have a light flare animation as they are equipped-Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy-Dead flight attendant can now be hit with weapons and with get bloody-(Translations) Updated Finnish translation-Player will now drop from a climbing wall if climbing axe is unequipped-Fixed some parts of the building system still using legacy "Take" action instead of the "Build" action-Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean-Fixed enemy textures sometimes turning black when killed in traps-Caves- fixed player head intersecting with Climb walls-Fixed asset bundles system unloading dependencies before a bundle is completely out of use-Caves - fixed holes in cave 9-(Performance) Fixed one of the LOD scripts so that it doesnt go on and off constantly when standing at visibility threshold range-Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge-Fixed walky talky not equipping when out of plastic torch battery charge-(Multiplayer) Now syncing Zipline and Crane sfx-(Multiplayer) Sped up scrolling in game browser x7-Animals now appear bloody when struck!-Added new bucket, bench, wicker sleeping mat and plats/bowl models to cannibal villages-Endgame scene will now attempt to load again if the initial loading fails, which may occur if harddrive is under heavy load.-Fixed held plane axe clipping through player hands-Fixed bird landing on hand misaligned while holding the flintlock or flaregun-Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.-Fixed block animation getting stuck while interacting with crane and other triggers-Boss enemy in the end game section has been made overall more aggressive and difficult to kill-Previously, stairs built in a circle could not be completed if you were standing in the circle, even if you did not intersect with the stairs.Previously you would simply press E to repair damaged structures, this now requires you to first craft the repair hammer, and then hammer away at structures to repair them.Arrows will now consistently stick into enemies and also should hit more accurately now.This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using.

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