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The format of the show moves away from the "race mission others", to "one continuous race missions" The MCs and guests were locked in a landmark during closed hours and were required to leave before opening hours.In the first episode, they were divided into two teams and raced to find the codes hidden within the landmark that were required to unlock the main doors.
The second episode to the fifth episode, both teams competed to find golden pigs filled with money that was hidden within the landmark and participated in games in the attempt to win more money.As of episode 38 and onwards, there were some episodes which included spy/spies.These spies could either be part of the cast, guest, or both.Viewers could vote on the official Running Man homepage on who they believed would be the winning team, and a lucky audience who guessed correctly was allowed to have his/her name included in the donation.Episodes 6 to 10, a consistent game format was used where both teams competed to obtain the most Running Man Balls (shortened to Running Balls in future episodes).The format for the missions was as follows: In these episodes, the members would arrive at the starting venue separately.
An announcer would announce that "The XX Running Man is entering the arena".With a total of 5 numbers, after one was found, a game was played to determine which team would start first in the next race, and the losing team received a punishment while the other team was given a head start.After all the numbers had been found by either of the teams, they approached the main door and entered the code which they believed was correct.At the end of each episode, the team with the most money was declared the winner and was allowed to leave the landmark while the losing team received a punishment.The money collected by the teams was donated in the winning team's honor.The race would officially begin after the first mission ends.