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In the lower right the map lists the name for Hakata Bay, the northwest port of the larger island of Kyushu.
Yes, your chat history can be viewed and saved in the versions of AIM below.
The Ghost of Tsushima is probably the game’s protagonist, a lone samurai left alive to wreak his vengeance on the Mongol invaders.
The trailer voiceover and the accompanying description that Sony released for the game emphasizes the adaptation of the samurai code and tactics, which also fits the historical narrative and is nicely reinforced by the image of the samurai’s armor literally burning away.
In the middle of the map, you can see Tsushima, labeled in Kanji.
In the upper left, that bottom character suggests the term Goryeo (or Korea, as we call it).
To follow the story a bit further, the Mongols were eventually repulsed thanks to an unseasonable typhoon in late November of that year.
The storm all but destroyed the Mongol fleet, effectively ending the invasion.
While the opening cinematic had a lot of us thinking about Tenchu or Onimusha (or, in my case, Shogun Total War), the happiest part of the Ghost of Tsushima debut during Paris Games Week was the announcement that Sucker Punch would be developing the game.
The studio’s been silent for three years since the last Infamous DLC, so we’re happy to see what the team behind Infamous and Sly Cooper has been up to.
It’s potentially a nice way to reinforce the lone wolf style approach that these types of open world games are known for, where the player, by him or herself, basically takes on an entire squad.
It’s also a convenient reminder that the title of the game is Ghost (singular; no “s”) of Tsushima.
And though there aren’t many details yet on what the game is actually like, the historic setting does give us a couple of clues.